Game design is a big interest to me, after playing these games for years, I feel I can add my own name to the list of map developers, I love the feel of a community made map, with all of the rooms and corridors made for optimized game play, but the look of a map is what brings a lot of users back to them. I figured I can do both, make an evenly balanced team map, but also make it look great. But development is only half of it. Getting players to actually play on it is a whole different thing altogether.
I’ve seen many good maps passed by because of small things that make them obscenely unappealing, such as their name. That’s right, their name. It’s the first thing you see before playing the map, but it’s the last thing you think about. I hate those map names that are insanely long and complex like ctf_longwall_reach_version_6_c. It makes it really unappealing even though it could be a great map. If you’ve played a lot of games on the Source Engine, then you’ll come across a lot of these. If only I was in touch with the person who made it, I would scream at him and say, “NO DON’T NAME IT THAT!!! Give it something simple, like ctf_longwall!”
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