Counter-Strike: Source is a great game that will be played for many years to come, as their sequel looks stupid... Who knows, maybe it will be a hit, but for now I’m keeping my interest, and money, on newer releases. Counter-Strike, Counter-Strike: Condition Zero and Counter-Strike: Source are some of the best FPS’s of all time. The original Counter-Strike, which was made many years ago, is still being played by many today even though blockbuster games such as Call of Duty and Battlefield have an ever increasing player base.
What makes Counter-Strike (in general) so fun to play is the level of simplicity, and difficulty in each game. Each round, two teams spawn at their respective sides, and depending on what type of map, protect a VIP, plant a bomb, or rescue hostages. Each team starts with a small amount of money at the start of the map and progressively gets more from killing the other team or winning rounds. Each player can buy any type of gun that their money allows for, or they could buy better equipment which could end up saving their lives, like Kevlar.
The basic principle of the game is team deathmatch, which is always fun. But mainly it is restricted to the game modes I mentioned before. On a de_ map the main objective is to bomb certain areas on the map if you’re on the Terrorist team or, defuse the bomb and kill all the terrorists if you’re a Counter-Terrorist, simple enough... Although it can be a pain to defend multiple bomb areas at once.
The next type of game mode is the hostage rescue maps, also known as cs_ maps; they start with two teams and usually the terrorists in a fortified position. The CT’s, also known as Counter-Terrorists try to break in and rescue the hostages while taking out as many of the Terrorists as possible. The big problem most CT’s have is that the T’s will be everywhere they are not, so they will be waiting for them at the hostage rescue zone while the hostages are being secured inside the building.
Lastly, there’s the VIP type map. This is the least popular version and has been phased out due to people not wanting to play it. Basically you just escort a VIP to the rescue zone and you win the game. Well… It ain't that easy of course because the main reason for this game mode becoming unpopular is that your teammates could sometimes be AFK or just be giant failures and it ends up becoming a big mess of people screaming at the VIP what to do and the VIP player just aimlessly walking about, usually getting themselves killed in the process.
What I find great about CSS, and the Source Engine in general, is the ease of use when modding. Many new game modes and maps have been created, such as Zombie Survival, which is where everyone but one person is human, and the zombie has to go around infecting everyone before they reach an escape point. There is also the Jailbreak game mode although it isn’t as interesting as it sounds, but it is very popular among the players of Counter-Strike. It’s basically prisoners versus the jail guards, who almost always make you play Simon Says… Don’t ask…
People have even found out how to exploit slanted walls and thus the surf maps were born, which is where players slide along slanted parts of walls until you reach the end, which is extremely strange if you think about it realistically, but very entertaining if you can beat it in a timely manner and not rage quit out of frustration..