Sunday, October 9, 2011

Quality vs. Quantity


Many games throughout the years have been pushed out as quickly as possible to appease the consumer and to make money, although maybe the first couple of games are good, once the companies start overdoing it with too much of the same thing, then people start to lose interest in the brand and the series as a whole. Take Halo for example, I’ve had many friends say they loved Halo 1, 2 and 3, but they didn’t really enjoy Halo ODST and Halo Reach. Once the ideas that made your game great start becoming boring then you are in real trouble. I think the reason why my friends didn’t like the new Halo’s was that they were the same thing, with a few small adjustments. Not much was added, and they were again charged sixty dollars for ODST, and then again for Reach. It’s great for the company, but not for the series. This is going to happen, or eventually happen for Call of Duty. Sure, they got some nice graphics, but just because you are in a graphically intensive environment doesn’t mean you are having fun. Guess what one of the biggest innovations Call of Duty is planning on bringing to the new game? Wait for it… wait for it… The ability to have two weapon sights at one time! Wow! See what I mean? This is revolutionary stuff we’re dealing with here. I applaud Blizzard though, because the game sequels they do make are well planned, and they try and give the player a whole new experience. For example, in Starcraft, they had to delay it multiple times because they wanted to make it the best game possible before releasing it. I loved the new game, it actually got me to play the normal games in Starcraft, which I’m really bad at and I hate playing because of that. It took them years to make Starcraft, but in the end, it delivered a whole new experience to the player. The way I see this Quality vs. Quantity battle is that quality and well planned games are good for us, quantity and cookie cutter games are good for the company.

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