Sunday, April 29, 2012

Super Monday Night Combat

When Super MNC released a couple weeks ago, It was plagued by numerous bugs because Valve mistakenly released it early. There were so many people logging on that it was almost too much for the servers to handle and you usually couldn't get into a game due to one guy stalling while the nine others were waiting there in disgusted acceptance.


The reason why so many people were on was because even though you might not get in a game, it was totally worth it if you had to wait a couple of minutes for one. The gameplay was fresh and exciting and a twist on normal games that had you just running around killing each other, with no discernible goal. Here you are trying to destroy the enemy's "Moneyball," which has a similar style to that of DoTA where you try to destroy the enemy nexus, but it's more of a third person shooter instead of an overhead view like most RTS's which makes it unique.

The main point of the game is to kill the enemy's moneyball, and to do that, you have to fight through the opposing team and their bots plus turrets that guard the path. Now, all the while, the enemy is trying to do the same to you. So now you have to have a perfect measure of defense and offense, otherwise the enemy team could take advantage of that and win the game for themselves.

There are a much more limited amount of characters to play as in comparison to other games of the genre. DOTA 2 is boasting over a hundred by the end of their development, and League almost has reached that many. Super MNC has less than twenty... Now, that isn't that bad seeing as how they are a relatively new game. But they have a long way to go until they get to a massive scale like LoL or DOTA 2.

In Super MNC the main buffs are called Endorsements and Products. Endorsements are minor stat changes that can affect the gameplay a lot over the course of the game. Products on the other hand, are huge changes that affect something in particular, for example, one product drops a heal bomb that heals your friends when you die. This can change the tide in a teamfight rather quickly as the enemy team was put at a huge disadvantage.

No comments:

Post a Comment